Anarchy Software
Free FPS Game Making Group founded in 2004. Creates FPS Games and talks about video gaming news. All Games made with FPS Creator (www.fpscreator.com). Also creates mods for existing video games as well.

May
08

I made some major changes to my serious sam gzdoom mod, called “Serious Sam X Encounter”. I decided not to make it a standalone game because I wasn’t satisified with the new enemy sprites. I liked my old sprite rips better. But I still liked the new enemy sprites, so I decided to use both. So now you will see normal serious sam 1st and 2nd encounter enemies, and new mutated varieities of them using the beastiary based sprites. I also am planning to make an expansion pack to the mod that will require this version of the mod. Other changes include making episode 6 less health intensive so it is harder and not filled with health, and adding new textures and music to the mod as well. This is the last version I plan to make. Soon  I will release atleast 1  expansion pack mod for it, which is called “Serious Sam X Encounter : Total Chaos”. That will feature 3 new episodes to play, new guns (the new version has them too), and new wall textures. It will have Mayan, Atlantis and Egypt episodes. I also plan to do another 3 episode replacement called “SSX Brutality” which features Egypt, Mayan/or/Persian and Polish as well. That one will be brutally hard, with tons of boss monsters per level. That will come when it comes….. I have enjoyed the making of the mod, but it’s been frustrating, because every time I do a new version, I’ve got to update 20+ videos of my LP of the mod on my youtube channel, and the original article talking about the mod. It sucks.

 

Anyway, here is the new download. Unzip it to your doom 2 folder where Gzdoom (required to play) is installed in. Run the Ssmod.bat to play. Enjoy….

May
05

Last night I decided to do a major overhaul to my Serious Sam Themed Gzdoom mod for doom 2. I didn’t want to use any more serious sam based sprites in the mod, for any guns, enemies or items. So I carefully stripped out all the Serious Sam based items, replaced the Guns based on the serious sam model to sprite conversions and found several beastiary enemies from the realm667 beastiary (Zdoom enemy download site) that resembled serious sam enemies and modified them to make them behave like the ones I was replacing.

 

The Result : Totally new enemy graphics that look much better anyway than the older serious sam sprite rips for enemies. I altered a few of the graphics to look closer in some cases by editing the images in a painting program to remove the heads of the beheaded soldiers and kamikaze’s and changed the new Gnaar to look like he had one eye instead of two but besides that they are fine.

 

The new version looks a lot better than the old one, trust me. You can download it here. Unzip the zip file to your Doom 2 folder where you have Gzdoom installed. run ssmod.bat to play or type the command Gzdoom -file ssmod.pk3.

 

Here are screenshots of the new enemies:

 

Beheaded Rocketeer/Firecracker/Bomberman (They all look identical now)

 

 

Gnaar (Mutated)

 

 

Beheaded Kamikaze

 

 

Kleer Skeleton

 

 

Werebull

 

 

Arachnoid

 

 

Mechanoid

 

 

Reptiloid

 

 

Witch Harpy

 

 

Fire Elemental

 

 

 

Zorg Mercenary


 

 

Fiendian Reptiloid Demon

 

There are also similar recreations of enemies from other Serious Sam Games in this too, such as enemies from Next Encounter, Serious Sam 2 and Serious Sam 3.

Here are a few:

Serious Sam Next Encounter Recreations:

 

Dum Dum

 

Devil Stallion

 

 

Serious Sam 2  Recreations (Not cartoony):

 

Scifi Orc (with Helmet on)

 

Bull Soldier

 


 

Zombie Stockbroker

Serious Sam 3 Recreations:

 

Khnum

 

Scrap Jack

 

I’ve been Lestsplaying this version of the mod recently, and the previous version (which had serious sam model to sprite conversions that looked bad) on my youtube channel. I will continue the LP tonight around 11 PM to 1 AM. I intend to finish the entire mod (and all 64 of it’s maps) in less than 2 months. It’s been fun, and difficult too. I plan to do a 3 episode Expansion (on top of the 6 episodes the mod has) soon. More info on that later… Stay Tuned Serious Sam Nuts!

 

May
05

Hello gamers. Our first game, Onslaught, is now at version 3.0 and can be downloaded here.  It’s a really brutally difficult FPS game with tons of enemies on the screen at once and has lots of realistic shooter elements as well. Sort of a Realistic Shooter (Think Stalker/Far Cry) / Serious Sam Styled Shooter hybrid.

 

The story is simple. You play as “A.S.S.H.O.L.E.”, Cybernetic assassin for hire, and former experiment gone wrong for insane cultists  (the CSC cult) who are currently bombing and nuking major cities to try to cause the end times to “purify mankind”, or something like that. Due to that the world is a post apocalyptic wasteland and a deathtrap.

 

The Anti-social services, former members of the worlds Organized crime groups who used to rule the world before the CSC cult took over,  want you do do missions for them so they can control  what is left of the world. You oblige and do 30 missions for them and eventually kill the CSC cult leader to get your hard earned bucks, ASSHOLE!

 

The game is a standalone Gzdoom powered video game that does not require any Doom engine game to run. It comes with Freedoom to do this, the only way I know of easily making a standalone Gzdoom engine game. The engine support high-res textures, slopes, dynamic lighting and colored lighting, day-night time cycles, and a scripting language which allows the many features of the game to work.

 

Fighting you are tons of trained cyber soldiers, mutated experiments gone wrong created by the cult, androids and worse. Your cyborg powers (activated with the F1-F5 Keys) allow you to gain a huge advantage over the huge hordes of enemies you will face that will probably kill you.  F1 allows you to cloak yourself, F2 is heal, F3 is a night vision mode that allows you to see invisible enemies, F4 allows you to erect a force field around you that makes you invulnerable to conventional attacks, and f5 activates “metal rage” a power-up that makes your weapons do more damage. Each has a 30 second cool down time  before you can use another, so use them wisely.

 

You get to do several missions (64 in total, 30 story missions, 30 bonus missions). You can select the mission to go to by flipping the right most switch in the mission room of your HQ map you start at. press the left most switch to go to that mission. You return to the HQ map once you complete a mission so you can buy and sell stuff. You can do missions in any order. Asshole gets payed a certain amount (based on total kills 5 minutes in), at that time. He can use that to buy items at a store in the HQ level.

 

Asshole is a true metal head and loves real music. The music for the  game reflects this. So does metal rage. I think this is a damn good, although brutally hard (and Scary!) FPS game. Hope you enjoy it.

 

Installation instructions: Unzip the ons.7z file into a new folder. Run the included ons.bat to play.

 

Screenshots:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Apr
02

If you think this site was really going down, you’ve been fooled! I will still Make mods for games, don’t you worry. Just had to pull a prank on april 1!.

 

- Now to counter sue the Censorship Advocates!

Apr
01

Today I got an email from a video game censorship advocate in MA. It told me to shut down this site or they would “sue my ass off” for distributing violent games that promote child molestation (they don’t!) This is the third blog I have been threatened with lawsuits over.

 

It’s quite disgusting.

 

I have to shut down this blog to prevent myself from being sued.. I won’t be back. They also tell me any and all copies of my addons have to be destroyed, including ones on my own PC. As well as the games they mod. So I have to go without  games… It’s quite stupid…

 

I won’t be back here… Sorry. It’s over.

 

RIP – Kickass Gaming…..

Oct
15

Well….. Reinstalling FPS creator was something I did 3 nights ago….. And I finally figured out what was making it crash on my Windows 7 PC. my old FPS creator Games are not working on windows 7 but that will be fixed within the week, because my new FPS creator Installation DOES work on windows 7 fine.  I’ve decided to do a Spiritual Successor to Doom 1/2 (NOT a sequel: This is a game that has a lot of inspiration from Doom without being a Doom Game). The premise of the story for the game  is that a conglomerate is doing genetic experiments on the labs on the Moons of Jupiter. The labs go silent and they send you in “Corporal Taggart” to investigate. Throughout the thing you fight the experiments that are inspired by the doom enemies but not based on them. They look similar enough but are not remakes…  You also fight zombified soldiers just like in Doom, some with pistols, some with shotguns, some with Machineguns, etc.  You also fight mutated versions of all enemies that are faster and stronger. They are MUCH worse than the normal ones they are based off of. These are the cybernetically enhanced varieties and they will challenge the player.

 

So far I have a few levels done, all remakes of Doom 1, Doom 2, TNT Evilution, Doom 3 : Resurrection of Evil and Doom64 Maps. These are part of a bonus 10 map episode that is an expansion to the normal original map based 10 level episode that will be released as well. The normal episode follows Taggart through the bases on Jupiter clearing out the experiments. He finds a teleport to the Mars Bases and that’s where the Tribute Episode begins… Here are some screenshots:

 

 

 

 

This along with Windows 7 Patched versions of Onslaught, Onslaught : Operation assblast and Reality, will be out within 2 weeks…. More info later, Gamers…

 

 

Oct
03

My Randomizer mod for Zdoom, IMOD, has been updated again… Quite a lot of updates for it lately, which is good. It is a randomizer mod like AEOD that randomly replaces original enemies/items/weapons from ones from realm667 and ones from other addons of mine. It also has RPG elements such as levelups and the ability to upgrade your movement speed and max health through levelups, both of these stats start “nerfed” (aka weaker than they normally would be in normal doom), so that it’s a challenge at earlier player levels. You can also buy items buy hitting F1 to select an item to buy, and then can buy the selected item with the F2 key if you have enough credits. You get credits per levelup.

 

Other features include improved lighting, blood, and lensflare effects on torches, the ability to play custom maps that require Final Doom or Ultimate Doom in Doom 2. There are 4 doom 1 episodes defined that allow you to for instance, play 2002ADO.wad inside of doom 2. All the textures needed are included to play the maps right, and in Doom 1’s case, doom 2 enemies will randomly show up to make it more interesting and the SSG is available as well.

 

The new version is out. It has a new feature to add creepy horror elements to the game. Frightening sound effects, like in youtube screamers, will play every once and a while to freak you out. It is completely random when they play, it can happen 3 seconds in, or 2 minutes in, maximum time it can happen is 5 minutes in to the map. So it’s very unpredictable. Some of these sounds are quite loud and horrific. I think it’s a nice feature and it will make the game way more creepy.

 

 

 

 

Here are some screenshots with the new bloom effects shown off. The wad I am playing is a Doom 1 wad called rrward02.wad. It’s Awesomely well done for a 1995 wad.

 

 

More Screenshots, This Time from Eternal Doom 3 (high-res textures had to be turned off to play it)

 

 

 

 

 

 

 

 

More Screenshots from Momento Mori, and the IMOD versions of strain and Mars Doom

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Download IMOD here.

 

To install unzip the files to your Zdoom folder where Doom 2 is installed. Run the load.bat or imod.bat files with the wad to play as the  first parameter (aka “Load mm2.wad” mm2.wad), or type this in the windows run box “C:\doom2\zdoom.exe -file imod.pk3 <wad to play>”. Substitute Gzdoom for zdoom if you want to run with that, and change the folder doom2 is installed in if you must.

 

 

I made high-res bumpmapped textures for the mod  and heavy metal music renditions as well. They are available Here . Unzip them to the same folder. These require Gzdoom due to the skyboxes that are present. To run with them type this in the run box instead: “C:\doom2\zdoom.exe -file imod.pk3 imgfx.pk3 <wad to play>”. As before substitute Gzdoom.exe if you want and change the folder to your doom2 folder.

 

Here is the bonus pack. It contains the converted megawad maps from Obituary, Strain, and Mars Doom. Unzip it to your zdoom/doom2 folder. Strlev is the wad for playing strain. oblev is for obtic, marspjlv is for mars doom. Run them by typing the .wad file after the load.bat or the gzdoom -file imod.pk3 command. Enjoy…

 

 

Oct
01

My Newest Zdoom (doom2 only) Gameplay enhancement MOD, IMOD, has been updated again. For people who don’t know what IMOD is, it’s a random enemy/item/weapon replacement mod with RPG features and Graphics upgrades, designed for Doom 2, that can be run in any Zdoom Compatible port.  It has new enemies, items, weapons randomly replacing old ones. It also has level ups and improvements to player speed, and max health available through those levelups. Due to this, the players movement speed and health start “nerfed”. Every time you level up, your max health and movement speed increase by a random number, and you get totally healed.

Another feature of the mod is the ability to play any Doom 1 and Final Doom wad in Doom 2. Since I don’t own either game anymore (lost my copies), I needed this to play stuff like Plutonia 2, 2002ADO, etc.  The levels are available through doom 1 episodes 1-4 which start empty but if you load  doom 1 wad that replaces any episode you can play it through the mod.

The new version fixes a serious bug with Zdoom maps and many map07’s, and any doom 1 episode x map 8 map where enemies are needed to be killed to lower a floor, or raise a floor. In older versions nothing would happen once you killed all the enemies needed. Now this bug has been fixed. This should also fix Zdoom maps that use scripting to make it so killing all enemies in a room is needed to progress.

Here are some screenshots with the new bloom effects shown off. The wad I am playing is a Doom 1 wad called rrward02.wad. It’s Awesomely well done for a 1995 wad.

More Screenshots, This Time from Eternal Doom 3 (high-res textures had to be turned off to play it)

More Screenshots from Momento Mori, and the IMOD versions of strain and Mars Doom

 

 

 

 

 

Download IMOD Here.

To install unzip the files to your Zdoom folder where Doom 2 is installed. Run the load.bat or imod.bat files with the wad to play as the  first parameter (aka “Load mm2.wad” mm2.wad), or type this in the windows run box “C:\doom2\zdoom.exe -file imod.pk3 <wad to play>”. Substitute Gzdoom for zdoom if you want to run with that, and change the folder doom2 is installed in if you must.

I made high-res bumpmapped textures for the mod  and heavy metal music renditions as well. They are available Here . Unzip them to the same folder. To run with them type this in the run box instead: “C:\doom2\zdoom.exe -file imod.pk3 imgfx.pk3 <wad to play>”. As before substitute Gzdoom.exe if you want and change the folder to your doom2 folder.

Here is the bonus pack. It contains the converted megawad maps from Obituary, Strain, and Mars Doom. Unzip it to your zdoom/doom2 folder. Strlev is the wad for playing strain. oblev is for obtic, marspjlv is for mars doom. Run them by typing the .wad file after the load.bat or the gzdoom -file imod.pk3 command. Enjoy…

Sep
28

I did some more work on my random enemies/weapons/items replacement + RPG + Graphic improvement MOD IMOD. Since the last version some major changes were made.  A bunch of new enemies all based on Dehacked ones from Marspr9c.wad (a great wad, available on doomworld.com/idgames), were added to the mod. These include invisible imps, kamikaze exploding barrels, ghost barons, sentry droids, hell bimbos, homing missiles and near-invincible plasma turrets. These complement the others I took from Strain and Beyond doom and turned them to decorate from dehacked (not an easy task).

Also, the high-res textures have been updated. There are no high-res switch and wolf3d textures anymore, due to wads replacing these with textures that look nothing like them, I want the wads textures to show up not resized high-res ones that ruin the look of the game, so I deleted them.

Due to these changes, I highly recommend users, especially ones with the high-res pack to re download the mod and the high-res pack for it….  I also have released special versions of the 3 big megawads altered to run in IMOD now. These megawads (Strain, Obituary, and Mars Doom), had dehacked enemies and needed changes to them to convert them to decorate and textures renamed in some cases for them to work. To play them in IMOD, play these wads, Not the original wads.

 

To install unzip the files to your Zdoom folder where Doom 2 is installed. Run the load.bat or imod.bat files with the wad to play as the  first parameter (aka “Load mm2.wad” mm2.wad), or type this in the windows run box “C:\doom2\zdoom.exe -file imod.pk3 <wad to play>”. Substitute Gzdoom for zdoom if you want to run with that, and change the folder doom2 is installed in if you must.

I made high-res bumpmapped textures for the mod  and heavy metal music renditions as well. They are available here . Unzip them to the same folder. To run with them type this in the run box instead: “C:\doom2\zdoom.exe -file imod.pk3 imgfx.pk3 <wad to play>”. As before substitute Gzdoom.exe if you want and change the folder to your doom2 folder.

Here is the bonus pack. It contains the converted megawad maps from Obituary, Strain, and Mars Doom. Unzip it to your zdoom/doom2 folder. Strlev is the wad for playing strain. oblev is for obtic, marspjlv is for mars doom. Run them by typing the .wad file after the load.bat or the gzdoom -file imod.pk3 command. Enjoy…

Sep
27

A new version of IMOD has been released. IMOD is a randomizer/rpg/gfx improvement mod for Zdoom (Doom 2 required), designed to enhance Doom 2 by adding random enemies, random weapons and items, RPG elements like levelups, etc, buying and selling items (new), improved lighting, lens flare effects, and blood effects, and the ability to play Doom 1 and Final Doom wads in Doom 2.

The new version, 3.0, adds a new feature, buying and selling items. Hit F1 to select an item to buy. Hit it again to cycle through the list. Hit F2 To buy the selected item with the credits you earn per levelup. Hit F5 to select your class when you start the first map you play. Hit F5 to cycle through classes. Each have unique movement speed, and starting health stats as well as more damage with certain weapons. There is also the ability to buy Weapon Upgrades that can be used to upgrade the current selected weapon when you buy the upgrade. There are 3 upgrades that can be applied to any weapon this way, a fire rate upgrade, a damage upgrade and an infinite ammo upgrade. Weapons with certain upgrades will keep them over levels so you never loose them.

You level up after killing so many enemies. Your movement speed and total health increase per level up. The number they are increased by is random. The more you level up the harder it will be to level up again, like in many RPG’s.

Since I don’t have a copy of The Ultimate Doom or Final Doom anymore, I needed a way to play Megawads that require those games in Doom 2. So I added final doom and missing doom 1 textures into the mod and mapinfo lump info needed to play episodes 1-4 of replacement Doom 1 wads… Randomly, enemies such as hell knights, etc, will randomly replace doom 1 enemies, and  you can get the ssg in both games….

 

Download IMOD Here.

To install unzip the files to your Zdoom folder where Doom 2 is installed. Run the load.bat or imod.bat files with the wad to play as the  first parameter (aka “Load mm2.wad” mm2.wad), or type this in the windows run box “C:\doom2\zdoom.exe -file imod.pk3 <wad to play>”. Substitute Gzdoom for zdoom if you want to run with that, and change the folder doom2 is installed in if you must.

I made high-res bumpmapped textures for the mod  and heavy metal music renditions as well. They are available here . Unzip them to the same folder. To run with them type this in the run box instead: “C:\doom2\zdoom.exe -file imod.pk3 imgfx.pk3 <wad to play>”. As before substitute Gzdoom.exe if you want and change the folder to your doom2 folder.

EDIT : A serious bug has been fixed. There was 1 texture, Ashwall1 that would constantly have the HOM effect. It’s been fixed. A weird bug. Don’t know what caused it.

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